/** @param {NS} ns */ export async function main(ns) { ns.clearLog() ns.tail() ns.disableLog('sleep') const START_SKILL_LEVEL = 80 const GYM_NAME = "powerhouse gym" const FACTION = "Slum Snakes" const skills = [ "strength", "defense", "dexterity", "agility" ] // skillup for (const skill of skills) { let player = ns.getPlayer() if (player.skills[skill] < START_SKILL_LEVEL) { ns.singularity.gymWorkout(GYM_NAME, skill, ns.singularity.isFocused()) while(player.skills[skill] < START_SKILL_LEVEL) { await ns.sleep(1000) player = ns.getPlayer() } } } // generate bad karma ns.singularity.commitCrime("Homicide", ns.singularity.isFocused()) // join faction if(!ns.getPlayer().factions.includes(FACTION)) { while(!ns.singularity.checkFactionInvitations().includes(FACTION)) { await ns.sleep(1000) } ns.singularity.joinFaction(FACTION) } // create gang while(!ns.gang.inGang()) { await ns.sleep(1000) ns.gang.createGang(FACTION) } // Start gang management script ns.singularity.commitCrime("Kidnap", ns.singularity.isFocused()) ns.spawn("/gang/gang-manage.js") }